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约束喷子的利器 LOL限制聊天功能将上线

发布时间:2013-03-19 15:27 来源:互联网   编辑:释天

 

  各位积极正面的召唤师:

  不良的行为很容易破坏游戏体验,其中言语的攻击与骚扰是相当常见的;虽然藉由审判系统能够对一些恶质玩家起到惩罚的作用,但原厂Riot的社群系统首席设计师Lyte认为,这并不能完全解决恶质玩家的问题。在经过测试伺服器的实验后,「限制对话功能」即将在正式伺服器上实施了!这个功能是怎麼运作的呢?Lyte又希望这个功能可以达到什麼效果呢?让我们直接听听Lyte怎麼说吧!

  乱说话是不好的唷!

  Lyte的话

  For a while now, the player behavior team has recognized that bans are not the complete solution for dealing with toxic players in League of Legends. Although some toxic players were deterred by bans, a non-trivial number of these players would create new accounts, shift their toxicity and create negative experiences for low level players.

  在观察一阵子之后,玩家行为小组发现只以锁帐号做为限制并不能完全解决玩家的不良行为。虽然锁帐号确实对一些恶质玩家有用,但大多数会再去创一个新帐号,而这只是让他们的不良行为转为给那些召唤师等级较低的玩家带来负面的游戏体验。

  TL;DR: An experiment we have been testing on the PBE is “Restricted Chat Mode.” This is an account restriction that disables [All] Chat, and limits the number of chat messages that the player can send to team chat—the number of chat messages available slowly increases over the course of a game. We have decided to run a larger-scale test of this experiment on Live server. Initially, Restricted Chat Mode will be applied in addition to Tribunal bans. Restricted players will have to play matchmade games to remove Restricted Chat Mode and the number of matchmade games required to lift Restricted Chat Mode will depend on the severity of the ban. Depending on the data and success of this experiment, we will begin completely replacing some types of bans with Restricted Chat Mode.

  简而言之,我们在测试伺服器实验了一个限制对话的功能;这个功能可以限制玩家无法使用全频说话,对队友说的话也有限制次数,但这次数会随著游戏时间的推进而逐渐增加。限制对话功能即将在正式伺服器上实施,它和审判系统是相关的。受到限制的玩家必须和其他玩家一同游戏达到一定场次来解除限制,而场次的数目则是根据审判的严重性而定。由於实验的结果与成功,我们将会把一些锁帐号的惩罚换成限制对话。

  On the player behavior team, one of our core philosophies is to create features that can help toxic players reform their behavior. In the past year, we’ve continued to use bans while we conducted a large research effort to explore the psychology of behavioral learning. We focused on a short-list of goals; for example, we wanted to develop features that would force players to be more accountable for their actions. To address this goal, the majority of our experiments on alternative punishments will be tied to games played, and not a set duration of time. Secondly, the majority of our experiments will allow players to remain on their main account but with specific restrictions on the account. Restricted players will no longer be able to jump onto a smurf account for a few days, and then jump back on their main—they will have to play matchmade games to unlock account privileges.

  玩家行为小组的核心哲学就是导正玩家的不良行为。在这几年来,我们在锁帐号的同时,也不断地在探索行为学习的心理学。我们优先关注了几个目标;举例来说,我们希望能让玩家对於自己的所作所为更负责任。为了达成这个目标,我们多数的替代惩罚会与游戏相关,而非限制一段时间。其次,我们多数的实验会让玩家继续使用他们主要的帐号,但会受到一些特殊的限制。受到限制的玩家不再只是跑去玩分身玩个几天,等到本尊帐号的惩罚时间结束后再回去玩;因为他们现在必须要进行游戏,才能解除本尊帐号的特殊限制。

  We also wanted to identify features that could accomplish two goals:

  (1)The feature had to be reasonably valuable to the toxic player to encourage them to stay on their main account

  (2)The feature had to shield the community from the player’s toxicity if they refused to reform

  我们也想要实现两个目标:

  1.鼓励恶质玩家停留在他们的本尊帐号。

  2.若恶质玩家拒绝改正他们的行为,其他玩家可以受到保护。

  Restricted Chat Mode forces toxic players to think carefully about their chat messages and what they use them for. If these players still choose to rage, they will immediately hit their message cap and be muted. This message cap mechanic shields players in the game from further toxicity, and also acts as a reminder that verbal abuse or harassment is unacceptable.

  限制对话功能可以迫使恶质玩家三思而后言,在发言之前想想自己为何要说这些话。若这些玩家还是决定生气地乱骂一通,那他们马上就会用光可以说话的次数,接著就被禁言。限制对话次数不仅可以保护游戏中的其他玩家不受影响,它同时也提醒了玩家言语的攻击与骚扰是不受欢迎且不被接受的。

  We acknowledge that Restricted Chat Mode isn’t suitable for all toxic behaviors; however, there’s no silver bullet here. This is just the beginning and we will keep experimenting with new account restrictions to add. Throughout this process, we’re going to need the help of all of our positive players in League. Use the player behavior systems like Tribunal [link] and Honor [link], because both will be vital for some of our future experiments.

  我们承认限制对话功能无法适用於所有的恶质玩家,但是并没有任何一个方法能够一劳永逸。这只是一个开始,而我们将会持续实验新的限制方法,以在日后实行。在过程中,我们会需要联盟中所有积极正面的玩家的帮助。多多使用审判系统和荣誉系统吧,这对我们未来的实验都是很重要的一环。

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