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《子弹风暴》解决色块问题方法(官方修复前的办法)

发布时间:2012-02-28 11:26 来源:互联网  作者:佚名

 

由于每个人的电脑都有差异不保证适用所有人 自己动手修改才是最适合自己的

首先进游戏设置自己需要的游戏分辨率和画面选项 调整好以后退出游戏

下载BulletstormINIeditor

http://u.115.com/file/f0a841dae3

打开

X:My DocumentsMy GamesBulletStormStormGameConfigStormEngine.ini

修改其中的

(提醒一下如果找不到这些内容可以利用上面的软件全选内容CTRL+A然后CTRL+C把里面的所有内容复制出来CTRL+V粘贴进TXT文档进行编辑 编辑完成在复制回去保存)

AmbientOcclusion=False

LowQualityPostProcess=TRUE

保存退出

进入游戏不要在修改任何画面选项以免设置被改动

测试去吧

可以大幅度缓解色块问题

还是等待官方更新补丁 或者 驱动程序 才是最根本的解决办法呀

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

不建议大家使用下面我的设置 仅供参考 能打开的基本都打开了

bUseMaxQualityMode=False(高级质量模式吧) 千万别开太卡了 

其他的自己尝试吧 我的配置目前这样 还很流畅 效果比较不错 小BUG还是有的

[SystemSettings]

bUseMaxQualityMode=False

StaticDecals=True

DynamicDecals=True

UnbatchedDecals=True

DecalCullDistanceScale=1.000000

DynamicLights=True

DynamicShadows=True

LightEnvironmentShadows=True

CompositeDynamicLights=True

SHSecondaryLighting=True

DirectionalLightmaps=True

LightShafts=True

MotionBlur=True

MotionBlurPause=True

DepthOfField=True

AmbientOcclusion=True

Bloom=True

UseHighQualityBloom=True

Distortion=True

FilteredDistortion=True

DropParticleDistortion=True

bAllowDownsampledTranslucency=True

SpeedTreeLeaves=True

SpeedTreeFronds=True

OnlyStreamInTextures=True

LensFlares=True

FogVolumes=True

FloatingPointRenderTargets=True

OneFrameThreadLag=True

UseVsync=False

UpscaleScreenPercentage=True

Fullscreen=True

AllowD3D10=True

AllowRadialBlur=True

SkeletalMeshLODBias=1

ParticleLODBias=2147483647

DetailMode=2

ShadowFilterQualityBias=-1

MaxAnisotropy=16

MaxMultisamples=1

MinShadowResolution=64

MinPreShadowResolution=8

MaxShadowResolution=800

MaxWholeSceneDominantShadowResolution=1344

ShadowFadeResolution=128

PreShadowFadeResolution=16

ShadowFadeExponent=0.250000

ResX=1920

ResY=1080

DisallowResolutionOverwrite=True

ScreenPercentage=100.000000

SceneCaptureStreamingMultiplier=1.000000

FoliageDrawRadiusMultiplier=0.000000

ShadowTexelsPerPixel=1.000000

PreShadowResolutionFactor=0.500000

bEnableVSMShadows=True

bEnableBranchingPCFShadows=True

bAllowHardwareShadowFiltering=True

bAllowBetterModulatedShadows=True

bEnableForegroundShadowsOnWorld=True

bEnableForegroundSelfShadowing=True

bAllowWholeSceneDominantShadows=True

ShadowFilterRadius=2.000000

ShadowDepthBias=0.012000

CSMSplitPenumbraScale=0.500000

CSMSplitSoftTransitionDistanceScale=4.000000

CSMSplitDepthBiasScale=0.700000

UnbuiltWholeSceneDynamicShadowRadius=20000.000000

UnbuiltNumWholeSceneDynamicShadowCascades=3

WholeSceneShadowUnbuiltInteractionThreshold=20

bAllowFracturedDamage=True

NumFracturedPartsScale=1.000000

FractureDirectSpawnChanceScale=1.000000

FractureRadialSpawnChanceScale=1.000000

FractureCullDistanceScale=1.000000

bForceCPUAccessToGPUSkinVerts=True

bDisableSkeletalInstanceWeights=True

TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WorldHigh=(MinLODSize=256,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_CharacterHigh=(MinLODSize=512,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_EngineInternal=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

RadialBlur=TRUE

LowQualityPostProcess=TRUE

TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings

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