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死亡空间 非360手柄完美设置方法

发布时间:2010-09-16 来源:游侠网  作者:likeff8   编辑:天真恶魔

 
进入游戏后,相信很多非360手柄的玩家,默认的手柄键位设置有些不太正确吧
我就是其中之一
本人用的是PS2原柄+转接器,在游戏默认设置下,手柄右摇杆上下左右是置换颠倒的,R1,R2的键位也是颠倒的
但是,游戏中并没有提供给玩家手柄的设置选项,那么我们该怎样设置自己的手柄呢?
其实EA在README文件中已经提到这个问题
Game Pad Configuration
For game pads which do not exhibit correct behavior, a custom configuration can be used to specify the actions that each button and joystick should be associated with. The file must be called joypad.txt and be located in ‘My DocumentsElectronic ArtsDead Space’. An example file is located in that directory named joypad_example.txt. You can use this file by renaming it to joypad.txt.

In order to change the behavior of your game pad, you will need to change the value for the button and joystick axis entries. In order to find the correct values for these entries, first navigate to the ‘Game Controllers’ item in Control Panel with the game pad connected to the computer. Next select the game pad from the ‘Installed game controllers’ list and click the ‘Properties’ button. The Properties window should be displayed which will allow you to determine what the number of each of your game pads buttons is as well as the name of each of the joystick axes.

Buttons must be assigned a value of ‘Button.#’ where # is the number of the button.
For joystick axes, they must be assigned a value from the following list:
X-Axis
Y-Axis
Z-Axis
Z-Rotation
Throttle
Rudder
X-Axis.Inverted
Y-Axis.Inverted
Z-Axis.Inverted
Z-Rotation.Inverted
Throttle.Inverted
Rudder.Inverted
This list corresponds to the common axes that are used by game pads, as well a variant of each axis which is flipped or inverted.

After setting each of the button and joystick axis values, and renaming the file joypad.txt, when you start Dead Space the configuration will be loaded. If a mistake has been made and the value of any of the buttons or joystick axes isn’t recognized, that button or joystick axis will do nothing in game.
英文看不懂?
没关系,接下来,跟着我来设置一下
首先,在你的My DocumentsElectronic ArtsDead Space文件夹下,有个joypad_example.txt的文本文件,其实它就是一个手柄设置的范例文件
打开这个文件,我们可以看到
Pad.RightDPad.Left = Button.4——■
Pad.RightDPad.Down =Button.3——X
Pad.RightDPad.Right = Button.2——○
Pad.RightDPad.Up = Button.1——▲

Pad.Trigger.LeftTop = Button.5——L2
Pad.Trigger.LeftBottom = Button.7——L1
Pad.Trigger.RightTop = Button.6——R2
Pad.Trigger.RightBottom = Button.8——R1

Pad.Start = Button.10——START
Pad.Back = Button.9——SELCET

Pad.LeftStick.Click = Button.11——L3
Pad.RightStick.Click = Button.12——R3

Pad.LeftStick.X = X-Axis——左摇杆左右方向
Pad.LeftStick.Y = Y-Axis.Inverted——左摇杆上下方向

Pad.RightStick.X = Z-Rotation——右摇杆左右方向
Pad.RightStick.Y = Z-Axis——右摇杆上下方向
这样的内容,分别是标准手柄按键与你的手柄按键的一一对应关系
已经修改为我自己的设置,用PS2+转接朋友可以参考下,不一定完全适用
与PS2手柄的对应关系已经用红色字体标出
其中按键的值必须以Button.#格式来赋值,#的值各位可以在控制面板——游戏控制器中来查看自己手柄对应的按键编号
同理,左右摇杆的X,Y轴和RZ,Z轴也可以在游戏控制器中查看
以X-Axis、Y-Axis、Z-Axis、Z-Rotation的形式赋值,后面加.Inverted指反转该轴
设置好以后,将文件另存为joypad.txt在相同的目录即可
好了,大家可以进入游戏试试,是不是手柄已经能正确“工作”了~~*^__^*
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