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发布时间:2012-11-17 10:02 来源:互联网 作者:佚名
// This defines how less movement should the camera-position do compared to the camera-target (along the Z axis)
// Example: if this is 1.0 - the camera is moving simultaneously with the focus target along the Z axis (field length)
// Example: if this is 0.5 and the focus target is on the goal - the camera moves to 50% of the field
// 摄像机延Z轴的广角追踪距离
TCM_CAM_HORIZONTAL_FOLLOWING = 0
// Boundaries of the camera position along the Z axis (field length) [1.0=field_half_length]
// Example: 1.0 means the camera position doesn't cross the goal-line
// Example: approx 0.7 means the camera position doesn't cross the penalty box line
// 摄像机延Z轴的广角追踪范围
TCM_CAM_HORIZONTAL_BOUNDS = 0.9
// Boundaries of the camera position along the X axis (across the field) [1.0=field_half_width]
// Example: 1.0 would look like there is an imaginary wall on the side-line that the camera doesn't cross
// Example: 2.0 would work like an imaginary wall that is half_field_width out of the field that stops the camera
// 摄像机延Z轴的广角追踪景深
TCM_CAM_DEPTH_BOUNDS = 3.5
// Means the distance to the near clipping plane of the camera (meters)
// This can be used to avoid the stadium roof covering the view (it cutts-off anything that is nearer than this plane)
// 摄像机放置建筑遮屏
TCM_CAM_NEAR_CLIP = 86
// This limits the camera focus target position on the field (along the Z axis)
// Example: 1.0 means the target can go up to the goalline
// Example: 0.75 means the target can go approx up to the penalty box line
// This parameter can be used to avoid the camera to show too much of the spectators - if the ball is near the goalline
// 用来防止镜头靠近底线时显示过多的观众
TCM_CAM_TARGET_HORIZONTAL_BOUNDS = 1.2
// This limits the camera focus target position on the field (along the X axis)
// Example: 1.0 means the target can go up the the sideline
// This parameter can be used to avoid the camera to show too much of the spectators - if the ball is near the sideline
// 用来防止镜头靠近边线时显示过多的观众
TCM_CAM_TARGET_DEPTH_BOUNDS = 0.37
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