孤岛危机教程:从3ds max输出到CryEngine2
发布时间:2012-01-16 来源:
点开第一个子材质,贴图通道选择漫反射(Diffuse Color ),选择位图(Bitmap)
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmousewheel="return imgzoom(this);" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" border="0" hspace="0" alt="Click here to open new windowCTRL+Mouse wheel to zoom in/out" src="http://img3.gamersky.com/upload-hd/200711/20071105154632509.png" width="450" height="469" resized="true" ke-onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" />
选择你要使用的纹理贴图,这个可以自己画或者修改素材得到,只要不是FLASH文件就可以了
然后,选择凹凸法线(Bump Normals)通道,也找一张位图(法线贴图)
最后,,为第二个子材质指定贴图,重复上面两步。
10. 将这个多维材质赋予物体
更改材质ID号,ID号数目不要超过子材质数量,这里只要2个ID号(1和2)即可
11. 为模型创建物理效果,需要第二个相同的模型来实现,并且是闭合的,第三个子材质的用途就在这里了
在元素级别复制一个物体,然后把第三个子材质(physics proxy类型)赋予它12. 创建材质文件,在工具(Tools)面板-更多(More)打开CryENGINE®2 Exporter Utility,把它拖到剩余按钮上去。
找到Material 折叠项目
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmousewheel="return imgzoom(this);" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" border="0" alt="" src="http://img3.gamersky.com/upload-hd/200711/20071105154633201.png" ke-onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" />
确认你的材质编辑器里选中的材质球在最上面一级即多维/子材质,而不是在子材质下面,点击Create Materia
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmousewheel="return imgzoom(this);" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" border="0" alt="" src="http://img3.gamersky.com/upload-hd/200711/20071105154634176.png" ke-onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" />
打开一个对话框输入文件名为testbox,和材质名是一样的,保存
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmousewheel="return imgzoom(this);" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" border="0" alt="" src="http://img3.gamersky.com/upload-hd/200711/20071105154634529.png" ke-onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" />
这就是你导入的材质,关闭material editor
标签:孤岛危机 教程:从3ds max输出到CryEngine2
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