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发布时间:2020-09-25 10:48 来源:我的世界中文论坛 作者:zyjking 编辑:潘东子
漏洞修复-技术性更改
收起漏洞修复-技术性更改
•Added Item Lock components to allow for items to be locked in the inventory, locked in a slot, or kept on death
•增加了物品锁定组件,允许将物品锁定在物品栏或热键栏中,可以死亡时保留物品
•Added a new loop_delayfield to skeletal animation files that controls how to wait between each iteration of a looping animation
•对骨骼动画文件中添加了一个新的loop_delayfield(循坏延迟字段),可以控制动画每次重复循环的延迟时间。
•Fixed a bug where start_delayfields in skeletal animations were being used for both the initial delay before playing an animation and for inter-loop delays
•修复了骨骼动画中的 start_delayelfids 被错误用在播放动画前的初始延迟和循环间延迟的问题
•Fixed a crash on Android and included a more descriptive content error to print shader linker problem on screen
•修复了安卓上的崩溃问题,并加入更多有关错误的描述内容,方便在界面上输出着色器的链接器问题
•Added camerashake command to enable a camera shaking effect
•加入camerashake命令,可以启用镜头抖动摇摆的效果
•Villagers/zombie villagers will once again correctly spawn as a baby when using the summon command to summon them with the event "minecraft:entity_born"
•使用summon命令并附带“minecraft:entity_born”事件召唤村民/僵尸村民时,会正常生成幼年实体了
•Older command versions using /execute will now use the proper position for command selectors when calculating the radius
•带有/execute的旧版本命令会在计算半径时正确使用命令选择器计算位置了
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