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发布时间:2020-10-11 10:15 来源:我的世界中文论坛 作者:AzureZeng 编辑:潘东子
技术性更改-指令
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Added the ability to pick between different shake types using the '/camerashake'
添加了“/camerashake”指令,该指令可用于切换玩家视角中的不同晃动效果
Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands
修复了自定义物品没有加入到创造模式物品栏的问题,这个问题也会导致这种物品无法与命令一起使用
Fixed a bug where a request queued with '/schedule' would not clear out when executed and would execute when re-entering a level
修复了用 /schedule 排队等候的请求在执行后不被清除,并且在重新进入存档时再次执行的问题
Added to the '/schedule on_area_loaded' command an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests
添加 /schedule on_area_loaded 的一个重载,该重载可允许你通过指定中心和半径来追踪一个圆形区域。同时增加了请求队列的序列化
Fixed issues with the '/schedule' command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in
修复了 /schedule 指令在某个区域尚未真正读取前认为已经读取的的问题,并且该指令将考虑这个指令在哪个维度的队列中
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