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我的世界Java版20w49a版本更新内容详情 滴水洞穴与潜声传感器加入

发布时间:2020-12-03 10:39 来源:我的世界中文论坛  作者:dwch

 

技术性修改

A new game event system has been implemented to support Sculk Sensors detecting vibrations.

为了支持潜声传感器检测振动,实装了新的游戏事件系统。

World height-related values are now exposed for customized worlds.

世界高度相关的值现在可用于自定义世界。

Removed the max-build-height server setting.

移除了 max-build-height 服务端设置。

Added occludes_vibration_signals block tag. Anything in this tag will occlude vibrations, and inherits wool tag entries by default.

添加了 occludes_vibration_signals 方块标签。所有该标签下的都会吸收振动,并且默认继承 wool 标签。

New particle types:vibration and dust_color_transition

新粒子种类:vibration 和 dust_color_transition

游戏事件

This system has been developed to identify when certain in-world actions are happening in nearby chunks, particularly so the new sculk sensor can detect these events as vibrations.

开发该系统的目的是识别附近区块中发生的某些行为,特别是这么做能让新的潜声传感器作为“振动”检测到这些事件。

The following is a list of the initial game events:

以下是初始的游戏事件列表:

minecraft:step

minecraft:swim

minecraft:flap

minecraft:elytra_free_fall

minecraft:hit_ground

minecraft:splash

minecraft:projectile_shoot

minecraft:projectile_land

minecraft:entity_hit

minecraft:block_place

minecraft:block_destroy

minecraft:fluid_place

minecraft:fluid_pickup

minecraft:block_open

minecraft:block_close

minecraft:block_switch

minecraft:block_unswitch

minecraft:block_attach

minecraft:block_detach

minecraft:block_press

minecraft:block_unpress

minecraft:container_open

minecraft:container_close

minecraft:explode

minecraft:armor_stand_add_item

minecraft:wolf_shaking

minecraft:dispense_fail

minecraft:fishing_rod_cast

minecraft:fishing_rod_reel_in

minecraft:piston_extend

minecraft:piston_contract

minecraft:flint_and_steel_use

minecraft:eating_start

minecraft:eating_finish

minecraft:lightning_strike

标签

There are also game event tags that come with this and can be modified by data packs. They can be found under data/minecraft/tags/game_events .

也有可以通过数据包进行修改的游戏事件标签,可以在这里找到:data/minecraft/tags/game_events。

vibrations Determines which game events are considered vibrations by the Sculk Sensor. Currently, all added game events are in this tag by default.

vibrations 决定哪些游戏事件会被潜声传感器认为是振动,目前,默认地,所有添加的游戏事件都在这个标签中。

ignore_vibrations_stepping_carefully Which game events should be ignored by the Sculk Sensor when the source of the event is sneaking.

ignore_vibrations_stepping_carefully 当事件来源正潜行时,哪些事件会被忽略。

The following game events are in ignore_vibrations_stepping_carefully by default:

默认在 ignore_vibrations_stepping_carefully 中的事件:

minecraft:step

minecraft:hit_ground

minecraft:projectile_shoot

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