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发布时间:2020-12-03 10:39 来源:我的世界中文论坛 作者:dwch
技术性修改
收起技术性修改
A new game event system has been implemented to support Sculk Sensors detecting vibrations.
为了支持潜声传感器检测振动,实装了新的游戏事件系统。
World height-related values are now exposed for customized worlds.
世界高度相关的值现在可用于自定义世界。
Removed the max-build-height server setting.
移除了 max-build-height 服务端设置。
Added occludes_vibration_signals block tag. Anything in this tag will occlude vibrations, and inherits wool tag entries by default.
添加了 occludes_vibration_signals 方块标签。所有该标签下的都会吸收振动,并且默认继承 wool 标签。
New particle types:vibration and dust_color_transition
新粒子种类:vibration 和 dust_color_transition
游戏事件
This system has been developed to identify when certain in-world actions are happening in nearby chunks, particularly so the new sculk sensor can detect these events as vibrations.
开发该系统的目的是识别附近区块中发生的某些行为,特别是这么做能让新的潜声传感器作为“振动”检测到这些事件。
The following is a list of the initial game events:
以下是初始的游戏事件列表:
minecraft:step
minecraft:swim
minecraft:flap
minecraft:elytra_free_fall
minecraft:hit_ground
minecraft:splash
minecraft:projectile_shoot
minecraft:projectile_land
minecraft:entity_hit
minecraft:block_place
minecraft:block_destroy
minecraft:fluid_place
minecraft:fluid_pickup
minecraft:block_open
minecraft:block_close
minecraft:block_switch
minecraft:block_unswitch
minecraft:block_attach
minecraft:block_detach
minecraft:block_press
minecraft:block_unpress
minecraft:container_open
minecraft:container_close
minecraft:explode
minecraft:armor_stand_add_item
minecraft:wolf_shaking
minecraft:dispense_fail
minecraft:fishing_rod_cast
minecraft:fishing_rod_reel_in
minecraft:piston_extend
minecraft:piston_contract
minecraft:flint_and_steel_use
minecraft:eating_start
minecraft:eating_finish
minecraft:lightning_strike
标签
There are also game event tags that come with this and can be modified by data packs. They can be found under data/minecraft/tags/game_events .
也有可以通过数据包进行修改的游戏事件标签,可以在这里找到:data/minecraft/tags/game_events。
vibrations Determines which game events are considered vibrations by the Sculk Sensor. Currently, all added game events are in this tag by default.
vibrations 决定哪些游戏事件会被潜声传感器认为是振动,目前,默认地,所有添加的游戏事件都在这个标签中。
ignore_vibrations_stepping_carefully Which game events should be ignored by the Sculk Sensor when the source of the event is sneaking.
ignore_vibrations_stepping_carefully 当事件来源正潜行时,哪些事件会被忽略。
The following game events are in ignore_vibrations_stepping_carefully by default:
默认在 ignore_vibrations_stepping_carefully 中的事件:
minecraft:step
minecraft:hit_ground
minecraft:projectile_shoot