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我的世界基岩版1.16.220.50Beta版更新内容详情

发布时间:2021-03-05 08:51 来源:我的世界中文论坛  作者:帅大2004

 

技术性修复和更改

关于GameTest Framework的一些更新

Updated Blocks shorthand helpers to be camelCase

更新了方块速记助手,以备不时之需

Updated Blocks shorthand to only include vanilla blocks

更新了方块速记,只包括原版方块

Added Blocks.get to fetch a block and return null if it doesn't exist

添加了Blocks.get来获取一个方块,如果不存在则返回null

Added BlockStates to enumerate all block states

添加BlockStates以枚举所有方块状态

Added setState to Block to update its block state

添加了setState,用来更新方块状态

Added BlockPos class

添加了BlockPos分类

Added ItemStack class GameTest Module:

添加了ItemStack类的GameTest模块

Added Tags to enumerate all built-in tags

添加Tags来枚举所有内置tag

Updated all methods that took x, y, z position to take a BlockPos

更新了所有选取x,y,z位置来得到BlockPos的方法

Exposed padding when registering game test

删掉了注册GameTest时的废话

Fixed issue where previous failed GameTest markers still show up in new worlds

修复了以前失败的GameTest标记仍然出现在新世界的问题

运动预测

Fixed projectiles on 3rd-party servers ignoring server movement packets

修正了第三方服务器上忽略弹射物的服务端移动数据包

The server will adjust the player's fall distance to take into account the client player's position when a player movement correction or anomaly is detected

当检测到玩家移动被纠正或出现异常时,服务端将根据客户端玩家的位置调整玩家的下落距离

其它

Changed the way GameTest packs are loaded. Additional files are referenced by the primary file as specified by the 'entry' field in the manifest.json

改变了GameTest包的加载方式。其他文件由主文件中manifest.json的“entry”字段引用

A black screen no longer covers the player icon in the pause menu in some worlds. Content creators no longer need to override both focus_border_frame.png and pause_screen_border.png for correct behavior

暂停菜单中的玩家图标不再被黑屏覆盖。内容创建者不再需要同时覆盖focus_border_frame.png和pause_screen_border.png这两个文件来正常显示

Assertion is changed to content log error for the missing textures caused by the outdated resource packs of the Marketplace world templates

由于市场时间模板的资源包过期导致缺少材质现在显示为内容错误

Items can now have the "transparentattachable" tag applied to make attachable items not render for the player wearing them in the first person perspective

物品现在可以应用“transparentattachable”标签,使可附加物品在第一人称视角下不会渲染给佩戴它们的玩家

Fixed an issue where V2 Villagers were not properly updating their molang variables on initialization

修复了V2村民在初始化时没有正确更新molang变量的问题

网络数据包

Changed cipher algorithm to AESGCM256 for UDP stream

将UDP strea的密码算法更改为AESGCM256

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