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发布时间:2021-03-11 08:47 来源:我的世界中文论坛 作者:dwch
技术性修改
收起技术性修改
The game now runs using OpenGL 3.2 core profile
游戏现在使用 OpenGL 3.2 core profile 运行
The maximum size that slimes can be summoned with is now 128
史莱姆能生成的最大尺寸现在是 128
The give command can only give up to 100 stacks of items at a time (e.g. 6400 stone or 100 iron swords)
give 命令现在一次性最多给予 100 组物品(例如,6400 石头或 100 铁剑)
OpenGL
Rendering is now using OpenGL 3.2 core profile. All fixed function rendering has been replaced with shader based rendering.
渲染现在使用 OpenGL 3.2 core profile。所有固定功能渲染均被基于着色器的渲染取代。
着色器/光影
Shaders are now included for all supported render states. Any shader except for the blit shader can also be replaced in resource packs. For now replacing these shaders is not officially supported and the way it works may change in the future.
所有支持的渲染状态都已包括着色器。除了 blit 着色器外的任何着色器都可在资源包中被替换。目前替换这些着色器还不被正式地官方支持,将来它工作的方式可能还会有变化。
The current rendering engine uses a system similar to the post processing shader pipeline. There are some differences between both system that cater to the slightly different requirements.
目前的渲染引擎使用一套与后处理着色器管线相似的系统。两套系统间有一些小差别,以迎合稍微不同的要求。
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