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发布时间:2021-03-12 10:42 来源:我的世界中文论坛 作者:帅大2004
技术性修复和更改
收起技术性修复和更改
Renamed all references of Actor to Entity
把所有对Actor的引用重命名为Entity
Renamed BlockPos to BlockLocation
把BlockPos重命名为BlockLocation
Added startSequence in GameTest which allows finer control over advanced test sequences
为GameTest添加startSequence,允许对高级测试顺序进行更精细的操作
GameTest sequence callbacks no longer take testas a parameter as the initial test object now lives as long as the whole test
GameTest的序列不再把test作为回调参数,因为初始测试对象和整个测试的寿命一样长
Updated behavior packs to require explicit module dependencies when using other native modules
更新了行为包,使用其他本地模块时需要明确定义其依赖关系
Identifiers within "render_controllers" will now be considered content errors if there is no render controller matching that name
如果没有匹配的渲染控制器名称,“render_controllers”中的标识符将会报错
Entity json before version 1.16.100 will no longer give a content error for the deprecated field "minecraft:foot_size"
1.16.100之前的实体json将不再给“minecraft:foot_size”此废弃字段提供内容错误信息
modified condition in "animation_controllers.json" to allow mobs to enter "wield_third_person_raise" (MCPE-118213)
修改“animation_controllers.json”中的条件,并允许生物进入“wield_third_person_raise”
Fixed an issue where loading into a world would cause continuous molang errors around "unhandled request for unknown variable"
修复了加载至世界中围绕“未知变量的未处理请求”会导致一直出现molang错误的问题
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