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使命召唤4:现代战争——枪械真实数据译文

发布时间:2012-05-07 17:47 来源:互联网  作者:佚名

 
  散弹枪 - 两把每枪每发都会射出八粒散弹, W1200射程为 300-600; M1014 射程为300-500. 当使用准星时, 子弹会更分散

  SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.

  Winchester 1200

  DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump

  SPR: 4 hip spread, 5.5 sight spread

  M1014

  DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi

  SPR: 5 hip spread, 5.5 sight spread

  -

  狙击枪 - 五把狙击枪的威力一样, 随你喜好用那一把

  全部攻击力皆是 70-70

  全部的摇摆(意指用镜不屏息时)及准绳皆是一样

  Dragunov (SVD) 有着更大的后座力

  SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.

  All do 70-70 damage.

  All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).

  Dragunov has more kick than the rest.

  -

  手枪 - Beretta, USP 及1911 攻击力皆是40-20, Desert Eagle 及Gold Eagle 攻击力为50-30.

  PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.

  BER: 250- 500 range ;15 rounds ; 150-350 silenced

  USP: 450-1000 range ;12 rounds ; 250-650 silenced

  COL: 350- 900 range ; 8 rounds ; 250-500 silenced

  DEA: 350-1200 range ; 7 rounds ; no silencer

  ---

  Stopping Power (perk2 增加攻击力的perk) 及Sonic Boom (perk2 增加爆炸威力的perk) Perks 用一条很简单的方程式

  增加后的攻击力 = 原本的攻击力乘以 (100 + 原本的攻击力) 除以100

  40 攻击力加到100. 140 再除以100. 得出的1.4 系数再乘到原本的攻击力去, 就会得出新的攻击

  The Stopping Power and Sonic Boom Perks use a simple formula.

  New Damage = damage multiplied by (100+damage) divided by 100

  40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.

  30(攻击力) x 1.3(系数) = 39 攻击力

  40(攻击力) x 1.4(系数) = 56 攻击力

  50(攻击力) x 1.5(系数) = 75 攻击力

  30 x 1.3 increases it to 39

  40 x 1.4 increases it to 56

  50 x 1.5 increases it to 75

  C: 攻击力愈大, 效果愈明显

  The higher the initial damage, the greater the effect.

  补:

  Juggernaut (perk1 加血的那个perk) 减少子弹及爆炸的25% 伤害. 换句话说, 你变的有135 hp.

  另Juggernaut 可以消除了Stopping Power & Sonic Boom 的加成.

  Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.

  Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.

  注意:

  -距离是以寸作单为

  -G36C 明显比M4 弱 - 尽管数据表不是这样说 (原文照译)

  - 原本有一把攻击力为100 的AW.50, 但游戏最后并没有加入

  -子弹的最大射程为350m.

  Some notes:

  - Distance units are something resembling inches.

  - The G36C is clearly worse than the M4 in every way possible - though that's not what the stats chart say

  - Hardcore mode reduces player health to 30, Old School increases it to 200.

  - There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.

  - Maximum shot travel distance for any bullet in the game is about 350 m.

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