心得汇总 罗马:全面战争繁体中文版
发布时间:2011-08-08 来源:gamersky 作者:佚名 编辑:Kenny
command 部队带有鹰徽,可为周围部队提供加成; mercenary_unit 部队为雇佣军
; formation soldier spacing (in metres) side to side, then front to back for close formation
; followed by the same measurements in loose formation.
; followed by the default number of ranks for the unit
; followed by the formations possible for the unit. One or two of
; square, horde, phalanx, testudo, or wedge
;阵形 从左到右依次是:
密集阵形中士兵的左右间隔,
密集阵形中士兵的前后间隔,
松散阵形中士兵的左右间隔,
松散阵形中士兵的前后间隔,
部队的行数,
阵形(square方阵, horde散阵, phalanx长枪方阵, testudo龟阵, or wedge楔形阵)
; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
生命力 士兵的生命点数,坐骑和相关动物的生命点数(如果有)(注:作为坐骑的马和骆驼没有单独的生命点数,这个数值一般指战车或大象的生命点数)
;
; stat_pri From left to right
; attack factor
; attack bonus factor if charging
; missile type fired (no if not a missile weapon type)
; range of missile
; amount of missile ammunition per man
; Weapon type = melee, thrown, missile, or siege_missile
; Tech type = simple, other, blade, archery or siege
; Damage type = piercing, blunt, slashing or fire. (I don’t think this is used anymore)
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
; Min delay between attacks (in 1/10th of a second)
基本武器 数值从左到右依次是
攻击力,
冲锋加成,
远程武器类型(无远程武器则标为NO),
远程武器的射程(无远程武器则标为0),
远程武器的弹药数(无远程武器则标为0),
武器类型(melee近战, thrown投掷, missile远程, or siege_missile远程攻城器械),
技术类型(simple简单, other其他, blade剑, archery弓箭 or siege攻城器械),伤害类型(piercing刺, blunt打击, slashing砍 or fire引燃),
武器打击的声音类型,
攻击间隔时间。
标签:罗马:全面战争繁体中文版
https://www.doyo.cn/article/9452复制本文地址