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发布时间:2012-10-27 14:40 来源:互联网 作者:佚名
;#line 26: (include "extenders/spawner_extender.inc")
;#line 26: /entity/buildings/castle/extenders/spawner_extender.inc BEGIN
{"spawner_extender" ;自动产生的建筑和单位
{global_spawn_progs "peasant_house_spawner1 peasant_house_spawner2 peasant_house2_spawner3 peasant_house_spawner4 peasant_house2_spawner5 peasant_mill_spawner6 peasant_mill_spawner7 grave_yard sewers_spawner1 sewers_spawner2 sewers_spawner3 sewers_spawner4 sewers_spawner5 sewers_spawner6 taxer_spawner1 taxer_spawner2 taxer_spawner3 guard_spawner1 guard_spawner2 guard_spawner3 peasant_spawner"}
}
;#line 26: /entity/buildings/castle/extenders/spawner_extender.inc END
{"FogVisor" {radius 50}} ;建筑的视野
三、resourcegameData
数据部分二
1. resourcegameDatainventionsinventions.graphml
定义各个建筑内可升级的项目
以市场上的血瓶为例
Building=market; ;建筑
Time = 15; ;升级时间
Building Level=1;
;估计为项目代码
Health potion
Cost money=150; ;升级花费
2. resourcegameDatamagicspells.xml
定义国家法术的基本属性
以治疗法术为例
magic_heal
;对象判断