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发布时间:2020-09-10 16:12 来源:bilibili 作者:simplebelieve
诅咒类型
收起Curse Types(诅咒类型)
Curses are now divided into Hexes and Marks. We've tried to make them feel distinct while still sharing some identifiable properties of being a curse.
诅咒现在被分为巫术(Hexes)和印记(Marks)两大类。尽管都具有诅咒技能的相同特性,两者依然有着一定的区别。
Hexes(巫术)
Hex Spells apply curse debuffs to each enemy in an area. If the spell was self-cast, the debuff will gain doom over time up to its maximum. The effect of the curse is increased by the amount of Doom it has.
巫术技能会对一片区域内怪物施加诅咒。如果是通过自施法来施法诅咒的话,诅咒的减益效果会随时间获得末日效果(doom)直到其达到最大值。诅咒的效果会随末日的数值提升。
The curses that are now considered Hexes are Flammability, Frostbite, Conductivity, Elemental Weakness, Vulnerability, Despair, Temporal Chains, Enfeeble and Punishment.
现在被归类为巫术的诅咒如下:易燃,霜咬,导电,元素要害,脆弱,绝望,时空锁链,衰弱和惩戒。
Marks(印记)
Marks apply the curse debuff on a single target and cannot be applied to more than one target. We've created new passive skills that apply specifically to marks and marked enemies. We're aiming to move Marks towards being more dexterity-aligned as a mechanic, so these passives will be closer to the Ranger area of the passive tree.
印记会对单个目标施加减益效果的诅咒,印记只能施加在一个目标身上。我们添加了一些专门用于印记和受到印记效果的怪物相关的新天赋点。我们打算将印记作为敏捷类的机制,因此这些新天赋被放在游侠的天赋树附近。
Curses that are considered Marks are Warlord's Mark, Poacher's Mark, Assassin's Mark and Sniper's Mark (which is the reworked Projectile Weakness).
被归类为印记的诅咒如下:督军印记,盗猎者的印记,刺客印记(又名暗影印记)和狙击手的印记(投射物要害的重做版本)