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发布时间:2020-09-11 15:45 来源:NGA 作者:Mercur1al
解放
收起Discharge
Discharge is another long standing Path of Exile skill that hasn't received much balance attention due to how dependent it has been on specific mechanics that can very rapidly generate charges, forcing the balance to be focused on a small handful of unique items that can generate huge numbers of charges as quickly as you can use the skill. To make the skill more accessible, Discharge’s base damage has been almost tripled and its area of effect now scales significantly with the number of charges consumed, but it has been given a short cooldown. This makes keeping up with charge generation much more manageable for a wider selection of builds. Its damage penalty when triggered has been replaced by a damage penalty to ailments, as it can now create a very devastating ignite.
To preserve the classic trigger Discharge playstyle, a new threshold jewel called Endless Misery has been added which sets the cooldown of Discharge to a much lower value, but also comes with penalties to its damage and area of effect, bringing it closer to (though superior in many setups) the previous iteration of Discharge.
It has also received a visual overhaul to bring it on par with modern skill effects and improve its performance.
解放
解放也是个老技能了,一直以来因为解放机制绑定的暗金多,没舍得改动。为了让这个技能变得灵活一点,新版本解放的基础伤害大概变成了现版本的三倍,根据消耗的能量球提供范围效果,但是会有一个短暂的冷却时间。这样在选择BD的时候,能更好地控制能量球的获取。解放的触发伤害惩罚改成了对异常伤害的惩罚,因为新版本的解放提供了很高的点燃伤害。
与此同时,为了让一直以来的解放暗金人能继续运作,新版本的解放多了个门槛珠宝,可以大幅降低解放的冷却时间,但是会有一个伤害和范围效果的惩罚,最终伤害会跟以前类似(或者说有所提高)。
提高了解放的表现效果。
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