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发布时间:2020-10-12 09:48 来源:NGA 作者:Harnyking
免伤率
收起− 免伤率 ...
如前所述,免伤率=基础免伤率+抗性*(1-基础免伤率)=1-实际伤害/理论伤害
免伤率对玩家并不可见,但可以从定义免伤率=1-实际伤害/理论伤害中计算出来。
使用60级的香菱、菲谢尔、风主、诺埃尔、芭芭拉对各个60级左右的怪物进行了测试
当敌我双方等级相同时,免伤率的取值为:
同等级60抗性
|
物理
|
水
|
火
|
冰
|
雷
|
风
|
岩
|
|
史莱姆
|
水史莱姆
|
55.00%
|
免疫
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
火史莱姆
|
55.00%
|
55.00%
|
免疫
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
冰史莱姆
|
55.00%
|
55.00%
|
55.00%
|
免疫
|
55.00%
|
55.00%
|
55.00%
|
|
雷史莱姆
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
免疫
|
55.00%
|
55.00%
|
|
岩史莱姆
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
免疫
|
55.00%
|
|
风史莱姆
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
免疫
|
|
草史莱姆
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
丘丘人
|
丘丘人
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
丘丘人弓箭手
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
丘丘人萨满(岩)
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
75.00%
|
|
丘丘人萨满
|
对应属性为75%免伤率,草萨满均为55%
|
|||||||
持斧丘丘人
|
65.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
木盾丘丘人
|
65.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
岩盾丘丘人
|
65.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
丘丘人岩盔王
|
75.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
85.00%
|
|
元素增幅状态不改变免伤率
|
||||||||
盗宝团
|
共用
|
45.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
愚人众先遣队
|
普通状态
|
45.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
元素增幅状态
|
80.00%
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
|
|
各属性共用
|
|||||||
萤
|
水/雷
|
37.50%
|
55.00%
|
55.00%
|
55.00%
|
75.00%
|
55.00%
|
55.00%
|
深渊法师
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
各属性共用,元素护盾存在时免伤
|
||||||||
债务处理人
|
45.00%
|
55.00%
|
75.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
雷萤术士
|
45.00%
|
55.00%
|
55.00%
|
55.00%
|
75.00%
|
55.00%
|
55.00%
|
|
元素增幅存在时免伤
|
||||||||
遗迹守卫
|
85.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
遗迹猎手
|
75.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
幼岩龙蜥
|
65.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
75.00%
|
|
风元素核心
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
免疫
|
55.00%
|
|
骗骗花
|
火常态
|
67.50%
|
67.50%
|
87.50%
|
67.50%
|
67.50%
|
67.50%
|
67.50%
|
虚弱
|
55.00%
|
55.00%
|
75.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
冰常态
|
67.50%
|
67.50%
|
67.50%
|
87.50%
|
67.50%
|
67.50%
|
67.50%
|
|
虚弱
|
55.00%
|
55.00%
|
55.00%
|
75.00%
|
55.00%
|
55.00%
|
55.00%
|
|
BOSS
|
纯水精灵
|
57.50%
|
200.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
爆炎树
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
|
爆炎树(虚弱)
|
65.00%
|
55.00%
|
85.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
急冻树
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
90.00%
|
|
急冻树(虚弱)
|
65.00%
|
55.00%
|
55.00%
|
85.00%
|
55.00%
|
55.00%
|
55.00%
|
|
无相之雷
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
免疫
|
55.00%
|
55.00%
|
|
无相之风
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
免疫
|
55.00%
|
|
无相之岩
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
免疫
|
|
风魔龙
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
55.00%
|
|
北风狼
|
55.00%
|
55.00%
|
55.00%
|
免疫
|
55.00%
|
免疫
|
55.00%
|
可见怪物拥有一个共同的基础免伤率,且这个免伤率只与敌我等级差有关。
在敌我等级差=0时,这个基础免伤率为50%。对于10%基本抗性的怪物,免伤率为50%+10%(1-50%)=55%。
这个判断基于我使用25级温蒂在深渊1层打25级怪的免伤率计算,结果显示25级打25级怪,与60级打60级怪,免伤率都是55%。
那么,这里就不存在所谓“防御力”的问题——mhy增加怪物强度的方式,在于增加他们的攻击以及——并非防御,而是——血量。
这意味着,免伤率和怪物的绝对等级无关,只和敌我相对等级有关,也就是大家津津乐道的——等级压制
如果我方等级高于敌方等级,免伤率将下降;如果我方等级低于敌方等级,免伤率将上升。
”等级压制“就是对免伤率的增减实现的。
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